using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace GameEngine.Units
{
	public abstract class Action
	{
		public Action(Unit owner)
		{
			this.Owner = owner;
		}
		public Unit Owner { get; private set; }
		public World World
		{
			get
			{
				return this.Owner.World;
			}
		}

		protected internal abstract bool Update(ref GameTime gameTime);
	}
}
